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CyberSociety
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CyberSociety
Computer-Mediated Communication and Community


September 1994 | 256 pages | SAGE Publications, Inc
The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. CyberSociety focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.

Steven G Jones
Introduction
From Where to Who Knows?

 
Steven G Jones
Understanding Community in the Information Age
Cheris Kramarae
A Backstage Critique of Virtual Reality
Mary Fuller and Henry Jenkins
Nintendo [R in a circle next to the o but higher] and New World Travel Writing
A Dialogue

 
Ted Friedman
Making Sense of Software
Computer Games and Interactive Textuality

 
Margaret L McLaughlin, Kerry K Osborne and Christine B Smith
Standards of Conduct on Usenet
Richard C MacKinnon
Searching for the Leviathan in Usenet
Nancy K Baym
The Emergence of Community in Computer-Mediated Communication
Elizabeth Reid
Virtual Worlds
Culture and Imagination

 
Alan Aycock and Norman Buchignani
The E-Mail Murders
Reflections on "Dead" Letters

 

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ISBN: 9781452253800

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