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The SAGE Handbook of Digital Technology Research
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The SAGE Handbook of Digital Technology Research

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August 2013 | 512 pages | SAGE Publications Ltd
Research on and with digital technologies is everywhere today. This timely, authoritative Handbook explores the issues of rapid technological development, social change, and the ubiquity of computing technologies which have become an integrated part of people's everyday lives.

 

This is a comprehensive, up-to-date resource for the twenty-first century. It addresses the key aspects of research within the digital technology field and provides a clear framework for readers wanting to navigate the changeable currents of digital innovation.

 

Main themes include:

 

- Introduction to the field of contemporary digital technology research

- New digital technologies: key characteristics and considerations

- Research perspectives for digital technologies: theory and analysis

- Environments and tools for digital research

- Research challenges

 

Aimed at a social science audience, it will be of particular value for postgraduate students, researchers and academics interested in research on digital technology, or using digital technology to undertake research.


 
Notes on the Editors and Contributors
Sara Price, Carey Jewitt and Barry Brown
INTRODUCTION
 
PART ONE: AN INTRODUCTION TO THE FIELD OF CONTEMPORARY DIGITAL TECHNOLOGY RESEARCH
Paul Ceruzzi: National Air and Space Museum
The Historical Context
Charles Crook, University of Nottingham, UK
The Field of Digital Technology Research
 
PART TWO: NEW DIGITAL TECHNOLOGIES: KEY CHARACTERISTICS AND CONSIDERATIONS
Matt Jones: Swansea University
Context, Location and Mobility: A Human Story
Gary Hsieh & Nicolas Friederici: MSU, Michigan, USA
Online Information: Access, Search and Exchange
Sonja Baumer: University of California, San Diego, USA
Social Media, Human Connectivity and Psychological Well-Being
Heather Horst & Larissa Hjorth: Royal Melbourne Institute of Technology, Australia: University of California, Irvine
Engaging Practices: Doing Personalised Media
Anna Kouppanou & Paul Standish: Institute of Education, London, UK
Ethics, Phenomenology, and Ontology
 
PART THREE: RESEARCH PERSPECTIVES FOR DIGITAL TECHNOLOGIES: THEORY AND ANALYSIS
Sara Grimes & Andrew Feenberg : Simon Fraser University, Canada
Critical Theory of Technology
Jeffrey Bardzell, Indiana University, USA
Critical and Cultural Approaches to HCI
Paul Marshall & Eva Hornecker: University College London/ University of Strathclyde UK
Theories of Embodiment in HCI
Luigina Ciolfi: University of Limerick, Ireland
Space and Place in Digital Technology Research: A Theoretical Overview
Kristina Höök: Mobile Life @ KTH, Sweden
Affect and Experiential Approaches
Barry Brown: Mobile Life, Stockholm, Sweden
Ethnographic Approaches to Digital Research
Victor Kaptelinin: University of Bergen, Norway, and Umea University, Sweden
The Mediational Perspective on Digital Technology: Understanding the Interplay between Technology, Mind and Action
Robert J. Moore: Yahoo Labs, USA
Ethnomethodology and Conversation Analysis: Empirical Approaches to the Study of Digital Technology in Action
Cliff Lampe: Michigan State University, USA
Behavioural Trace Data for Analysing Online Communities
Carey Jewitt: London Knowledge Lab, Institute of Education, UK
Multimodal Methods for Researching Digital Technologies
Steven Dow: Carnegie Mellon University, Wendy Ju: INRIA, France, and Wendy Mackay: Stanford University, USA
Projection, Place and Point-of-View in Research through Design
Laurel Swan & Kirsten Boehner: Royal College of Art, UK/ Goldsmiths
Design Research: Observing Critical Design
 
PART FOUR: ENVIRONMENTS AND TOOLS FOR DIGITAL RESEARCH
Sara Price: London Knowledge Lab, Institute of Education, UK
Tangibles: Technologies and Interaction for Learning
Leah Beuchley: Massachusetts Institute of Technology (MIT), USA
Material Computing: Integrating Technology into the Material World
Eve Hoggan: UNiversity of Helsinki, Finland
Haptic Interfaces
Yvonne Rogers, Nicola Yuill & Paul Marshall: UCL; University of Sussex; UCL, UK
Contrasting Lab-Based and in the Wild Studies for Evaluating Multi-User Technologies
Yoosoo Oh: Daegu Univerity, S.Korea & Woontack Woo: Korea Advanced Institute of Science and Technology, S.Korea
Ubiquitous Virtual Reality Environments
Ty Hollett & Kevin Leander: Vanderbilt University, USA
Location-Based Environments and Technologies
Niall Winters: London Knowledge Lab, Institute of Education, UK
Mobile Learning in the Majority World: A Critique of the GSMA's Position
Catherine Beavis: Griffith University, Australia
Online and Internet Based Technologies: Gaming
Kirsty Young: Sydney University of Technology, Australia
Online and Internet Based Technologies: Social Networking
Kaska Porayska Pomsta & Sara Bernardini: Institute of Education, UK
Learner Modelled Environments
Lars Erik Holmquist: Principle Scientist, Yahoo Labs
The Interplay between Research and Industry: HCI and Grounded Innovation
Sara Price, Carey Jewitt and Barry Brown
Afterword: Looking to the Future
 
Index

Sample Materials & Chapters

Chapter Sample: The Historical Context


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This title is also available on SAGE Research Methods, the ultimate digital methods library. If your library doesn’t have access, ask your librarian to start a trial.